A downloadable book

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Traditional games are a notoriously high-supply, low-demand market. It is precisely because game design is so appealing that many (rightfully so) want to try their hand at it.


With this illustrated guidebook, I hope to equip those designers, who have plenty of talent and inspiration, to properly express their potential. The goal is to move designers like you from rules you understand to rules players will, too - and then rules that players won’t just understand, but will fall in love with!

This copy of Rulebooks for Rookies is presented as an in-development copy released to collect feedback. Comments are greatly appreciated and will help me improve on future versions!

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Click download now to get access to the following files:

Rulebooks for Rookies v1.1.pdf 13 MB

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